The furthest progress I had gotten with this project was, I had gotten a more or less fully fleshed out shell (main menu) GUI written that you could launch a campaign with.
The thing not only supported campaigns of any length, but it also allowed users to define whether the campaign was open (i.e. Great Battles) or not (i.e. Story Mode) and also seamlessly supported up to a maximum of 100 missions per campaign, which could be cut off at any arbitrary point. So for example you could have a campaign of 7 independant single player missions, or a whole campaign of 10 or so maps that you had to complete sequentially in order to unlock the next. I even managed medal goals into it.
The only hitch with it was that, as far as I had figured out so far, there was no way to "hotswap" the currently selected campaign. That is, in order to change which campaign you wanted it to read from, you had to close the game, open a .cfg file, enter the directory, and then reopen the game. Everything from there worked as intended, it would even track progress independantly across different campaigns, but that was what I had so far...
But here's the really bad news. As you would have heard on stream, I suffered a drive failure and subsequently lost ALL of my coding progress I had made on this project... so once I began work on this project the second time, I decided to this time work on the actual demo campaign on stream. And that brings me to today, or more precisely, four days ago...
As of four days ago, I've had to begin dealing with a personal IRL issue that involves my ability to have a computer up and running at my home. Some of you may remember this happening some years ago, and some may even remember that problem not being resolved until almost two years later. Well, I regret to announce that this very same problem is once again happening and needs to be dealt with. This means that just like then, I'll at best be able to get online to the forum maybe a few times a week for an hour or so a day, and at most all I'll be able to do is type. So what I'm saying is this: I have a three mission custom campaign that I have made for an explicit purpose, a purpose of which I cannot fulfill at this time.
But there is some good news. After said drive failure destroyed my work on the main menu code, I decided instead to periodically back up my work on Google Drive instead of a physical medium. I guess it's a good thing I did, because now that I can no longer work on the project, I've decided to share the latest archive of what I've done so far with you guys.
I'm sharing this mostly because it would be a great disappointment to those who were keeping up with it on stream and now no longer get to see the finished product, but also because I am even able to do so and would wish for my work to at the very least prove helpful in some capacity to aspiring mod creators like I hoped it would. I really feel like I'm rambling now, so here's the link to everything I've done so far.
https://drive.google.com/drive/folders/ ... sp=sharing
As far as I can remember, the progress made on all three maps was as such:
- Mission 1: You must build a base and reach the porch steps within 50 minutes. By far the most complete mission.
- Mission 2: You must navigate a Tan minefield without a sweeper based on context clues and enemy movement. Mostly complete, but missing several cutscenes.
- Mission 3: You must hold a defensive position and survival 30 Tan assault waves. The gameplay portion is fully functional and complete, but the intro cutscene is extremely rough and unfinished.