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This map is from Army Men: World War. There are three maps, one is a regular map, one is a King of the Hill map, and the other is a Node Control map. There is a new unit, the Flame Thrower, because he is in Army Men: World War but not in Army Men RTS.
All three maps are for 4 players. Like in Army Men: World War, players start with 5,000 plastic but NO electricity. There is a garden lamp in the middle to fight over, unless you play the king of the hill version.
A node will change to the color of it's current owner.
The barracks can be upgraded by scrolling the build menu or by pressing 'u'.
Music used is from Army Men: World War.
The flamethrower does 10 damage per 0.3 seconds. So he is 66% better than a machine gunner.
Images
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
Simply stand next to the node and if there isn't already someone else standing next to it, you take control of it. The nodes themselves don't do anything other than provide vision. But if you take control of all five, then you win the game.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
A minor update has been released. Expect this update for Beach Derby in the coming days as well.
Compressed music .wav files into .mp3 files. Filesize is reduced by around 80%.
Increased gain for several tracks, so they should be of equal volume to the vanilla music tracks.
Moved the music files into the main .x archives. Previously I thought the .x-e archives were meant for large excessive files, such as audio, to help the game load better or something. I know this to be incorrect now.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.