Play as Tan in Single Player
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- DreadedGhoul575
- Sniper L2
- Posts: 180
- Joined: Wed Jul 16, 2014 3:20 am
- Location: United Kingdom
- Contact:
Re: Change player's color from green to tan
Glad it's fixed; I was wondering why I was never getting victory, when Blintz was dead lol.
Re: Play as Tan in Single Player
Updated the mod to be compatible with the Special Operations. If you only use the Special Operations without the Intelligence Files, then install this mod after installing the other to get tan Special Ops. If you want to use Intelligence Files too, then unfortunately this mod remains completely incompatible.
EDIT: As of the release of my new Custom Campaigns Add-On mod, this is no longer true. This mod will be compatible with or without installing the Special Operations and Intelligence Files.
EDIT: As of the release of my new Custom Campaigns Add-On mod, this is no longer true. This mod will be compatible with or without installing the Special Operations and Intelligence Files.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
-
- Noob
- Posts: 2
- Joined: Fri Nov 24, 2023 11:04 am
Re: Play as Tan in Single Player
is it possible to get a version for blue grey red and orange armies?
Re: Play as Tan in Single Player
It's possible of course, but any color changed has to be explicitly coded into the mission files themselves. Even if you only edited the game.cfg file for changing team colors, there are still other aspects of some textures, such as Blintz or Vikki, which are baked into the texture files themselves which are edited for this mod as well.
If you're interested, you can extract the game.cfg files from any mission you choose, and them modify them to change the team colors to any desired one. Just simply create a folder with the same filename as the mission you want to modify and place your edited game.cfg within it, and the game will use that version over the one inside the .x archive.
A game.cfg file defines teams using the CreateTeam() function, and the Color() function within that block determines the team's color ingame. An example:
The three numbers correspond to red, green, and blue channels respectively and are ranged from 0 - 255.
That being said, I wouldn't be interested in making versions of this mod for any number of different colors, as it would be a bit tedious and would begin to demand a lot of space for the multiples of each map being changed.
If you're interested, you can extract the game.cfg files from any mission you choose, and them modify them to change the team colors to any desired one. Just simply create a folder with the same filename as the mission you want to modify and place your edited game.cfg within it, and the game will use that version over the one inside the .x archive.
A game.cfg file defines teams using the CreateTeam() function, and the Color() function within that block determines the team's color ingame. An example:
Code: Select all
CreateTeam("Green", 0)
{
Color(94, 242, 65);
Relations()
{
With("Green", "Ally");
With("Tan", "Enemy");
With("CinGreen", "Neutral");
With("Crates", "Enemy");
}
That being said, I wouldn't be interested in making versions of this mod for any number of different colors, as it would be a bit tedious and would begin to demand a lot of space for the multiples of each map being changed.
I may not make the best maps, or be the best player, but I put a lot of time, effort, and care into my stuff. That counts for something, right? No.
"Can we order a pizza?"
GameRanger ID: 913974
"Can we order a pizza?"
GameRanger ID: 913974
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